Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

BossGithyanki · Act 1

Ch'r'ai W'wargaz

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Hit points · HP
112
Armour class · AC
17
Level
6
Difficulty
Strength
17+3
Dexterity
14+2
Constitution
15+2
Intelligence
18+4
Wisdom
16+3
Charisma
12+1

Attacks and skills 9

Mindsteal Link
Leech off a foe's psychic energy to make them more vulnerable and strengthen yourself.
20m Intelligence saving throw
Action
Mindsteal Tempest
Force a psychic connection on those around you. Use Mindsteal Link on all nearby creatures.
Action
Astral Step
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Psychic Rend
cantrip
Reach into an enemy's mind. Tear it to pieces and inflict Disadvantage on Intelligence and Wisdom Checks and Saving Throws.
18m Intelligence saving throw
Action
Possible damage typesPsychic
Misty Step
Level 2 spell
Surrounded by silver mist, you teleport to an unoccupied space you can see.
18m
Bonus ActionLevel 2 spell slot
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 6

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Psionic Revenge

When you succeed a Saving Throw, the foe that caused the throw takes 1d4 Psychic damage.

Githyanki also gain a +1 bonus to Intelligence, Wisdom, and Charisma Saving Throws.

Githyanki Parry

Parry unarmed and weapon attacks to reduce their damage by 10.

Perfect Sentry

You can't be Surprised.

Darkness Rules

No game description available.

1 internal effects have no display name.

Initial conditions and difficulty effects 0

1 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

3 conditional effects are not included in the base values.

References