Cefrey
- Hit points · HP
- 12
- Armour class · AC
- 10
- Level
- —
- Strength
- 10+0
- Dexterity
- 10+0
- Constitution
- 12+1
- Intelligence
- 14+2
- Wisdom
- 10+0
- Charisma
- 10+0
Attacks and skills 6
Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage types
Fire
Ice Knife
Level 1 spell
Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby. It leaves an ice surface.
18m
ActionLevel 1 spell slot
Possible damage types
Piercing
Cold
Mage Armour
Level 1 spell
Protect a target from attacks: increase its
Armour Class to 13 + its Dexterity modifier.
Armour Class to 13 + its Dexterity modifier.
1.5m
ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shocking Grasp
cantrip
The target cannot use reactions. This spell has
Advantage on creatures with metal armour.
Advantage on creatures with metal armour.
1.5m
Action
Possible damage types
Lightning
Topple
Swipe at a creature to knock it
Prone.
Action
Possible damage types
Bludgeoning
Traits 2
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 0
2 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.
The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.