Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardHuman · Act 1

Cefrey

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Hit points · HP
12
Armour class · AC
10
Level
—
Difficulty
Strength
10+0
Dexterity
10+0
Constitution
12+1
Intelligence
14+2
Wisdom
10+0
Charisma
10+0

Attacks and skills 6

Fire Bolt
cantrip
Hurl a mote of fire.
18m
Action
Possible damage typesFire
Ice Knife
Level 1 spell
Throw a shard of ice that deals 1d10 Piercing damage. It explodes and deals 2d6 Cold damage to anyone nearby. It leaves an ice surface.
18m
ActionLevel 1 spell slot
Possible damage typesPiercingCold
Mage Armour
Level 1 spell
Protect a target from attacks: increase its Armour Class to 13 + its Dexterity modifier.
1.5m
ActionLevel 1 spell slot
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Shocking Grasp
cantrip
The target cannot use reactions. This spell has Advantage on creatures with metal armour.
1.5m
Action
Possible damage typesLightning
Topple
Swipe at a creature to knock it Prone.
Action
Possible damage typesBludgeoning

Traits 2

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkness Rules

No game description available.

Initial conditions and difficulty effects 0

2 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.

The area-adjusted level is unconfirmed; level-dependent features and proficiency are incomplete.