Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardDuergar · Act 1

Torgga

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Hit points · HP
16
Armour class · AC
12
Level
1
Difficulty
Strength
12+1
Dexterity
13+1
Constitution
12+1
Intelligence
10+0
Wisdom
12+1
Charisma
10+0

Attacks and skills 5

Ensnaring Strike (Ranged)
Level 1 spell
Your attack summons thorny vines that possibly Ensnare your target.
Action concentration
Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their movement speed by [1].
Action
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Piercing Strike
Deal regular damage and possibly inflict Gaping Wounds, which cause extra damage on attacks.
Action

Traits 5

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Duergar Resilience

You have Advantage on Saving Throws against illusions and against being Charmed or Paralysed.

Sunlight Sensitivity

While in sunlight, this creature has Disadvantage on Attack Rolls and Perception Checks that rely on sight.

Darkness Rules

No game description available.

1 internal effects have no display name.

Initial conditions and difficulty effects 0

2 internal effects have no display name.

Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.