Taman
- Hit points · HP
- 18
- Armour class · AC
- 13
- Level
- 1
- Strength
- 12+1
- Dexterity
- 11+0
- Constitution
- 14+2
- Intelligence
- 10+0
- Wisdom
- 10+0
- Charisma
- 12+1
Attacks and skills 5
Rush Attack
Charge forward and attack the first enemy in your way, possibly pushing them
Off Balance.
9m
Action
Possible damage types
Piercing
Second Wind
Draw on your stamina to heal yourself.
Bonus Action
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Fey Ancestry
You have
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.
Advantage on
Saving Throws against being Charmed, and magic can't put you to sleep.Darkness Rules
No game description available.
Initial conditions and difficulty effects 0
2 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.