Hellsboar
- Hit points · HP
- 19
- Armour class · AC
- 11
- Level
- 3
- Strength
- 16+3
- Dexterity
- 11+0
- Constitution
- 15+2
- Intelligence
- 6-2
- Wisdom
- 8-1
- Charisma
- 5-3
Attacks and skills 3
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Rush
Charge forward and attack all enemies and objects in the way.
9m
Action
Possible damage types
Slashing
Tusk Attack
Gore a target.
0.75m
Action
Possible damage types
Slashing
Traits 4
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Blazing Hide
When the hellsboar is hit with a melee attack, the attacker starts
Burning for 3 turns.
Darkvision
You can see in the dark up to 12m.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 0
1 internal effects have no display name.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.