Animated Armour
- Hit points · HP
- 33
- Armour class · AC
- 18
- Level
- 4
- Strength
- 14+2
- Dexterity
- 11+0
- Constitution
- 13+1
- Intelligence
- 1-5
- Wisdom
- 3-4
- Charisma
- 1-5
Attacks and skills 9
Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their
movement speed by [1].
movement speed by [1].
Action
Jump
Jump up, down, and across. Your
Strength affects how far you can jump.
Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Brace (Ranged)
Spend 6m of your
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly
Daze them.
Bonus Action
Possible damage types
Bludgeoning
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Lacerate
Slash at your target's vital points to make it
Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action
Traits 5
Antimagic Susceptibility
Held together by the Weave itself, this armour is Incapacitated by antimagic fields.
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkvision
You can see in the dark up to 12m.
Extra Attack
Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.
Darkness Rules
No game description available.
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.