Builder’s Gate

Updated 2026-09-27

한국어

Monster Codex

StandardAnimated Armour · Act 1

Animated Armour

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Hit points · HP
33
Armour class · AC
18
Level
4
Difficulty
Strength
14+2
Dexterity
11+0
Constitution
13+1
Intelligence
1-5
Wisdom
3-4
Charisma
1-5

Attacks and skills 9

Hamstring Shot
Shoot an enemy in the thigh and possibly reduce their movement speed by [1].
Action
Jump
Jump up, down, and across. Your Strength affects how far you can jump.
4.5m
Bonus ActionMovement Speed 3
Ranged Attack
Make a ranged attack with your equipped weapon.
Action
Brace (Ranged)
Spend 6m of your movement speed. For the rest of your turn, roll ranged damage twice and use the highest result.
Movement Speed 6
Main Hand Attack
Make a melee attack with your equipped weapon.
Action
Pommel Strike
Make a non-lethal attack against an enemy and possibly Daze them.
Bonus Action
Possible damage typesBludgeoning
Shove
Try to push a target away. Your chances depend on your Athletics, and are higher if you're hidden or invisible.
1.5m
Bonus Action
Lacerate
Slash at your target's vital points to make it Bleed.
Action
Cleave
Swing your weapon in a large arc to attack up to 3 enemies at once.
Action

Traits 5

Antimagic Susceptibility

Held together by the Weave itself, this armour is Incapacitated by antimagic fields.

Opportunity Attack

Automatically attack an enemy moving out of your reach.

Darkvision

You can see in the dark up to 12m.

Extra Attack

Can make an additional free attack after making an unarmed or weapon attack. If you gain the Extra Attack feature from more than one class, they don't add together.

Darkness Rules

No game description available.
Statistics and references

Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.