Chult Alioramus
- Hit points · HP
- 51
- Armour class · AC
- 14
- Level
- 10
- Strength
- 19+4
- Dexterity
- 13+1
- Constitution
- 17+3
- Intelligence
- 2-4
- Wisdom
- 12+1
- Charisma
- 5-3
Attacks and skills 2
Pounce
Leap at a target to bite it and possibly knock nearby enemies
Prone.
6m
Strength saving throw
Bonus ActionMovement Speed 3
Possible damage types
Bludgeoning
Bite
Bite a target.
1.5m
Action
Possible damage types
Piercing
Traits 2
Opportunity Attack
Automatically attack an enemy moving out of your reach.
Darkness Rules
No game description available.
Initial conditions and difficulty effects 1
Sleeping
A sleeping creature cannot move or act.
Moreover, the creature automatically fails Strength and Dexterity
Saving Throws,
Attack Rolls against it have
Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within 1.5m of the creature.
Removed by taking damage or when
Helped.
Moreover, the creature automatically fails Strength and Dexterity
Saving Throws,
Attack Rolls against it have
Advantage, and any attack that hits the creature is a Critical Hit if the attacker is within 1.5m of the creature. Removed by taking damage or when
Statistics and references
Parentheses show changes from Balanced. HP applies initial and difficulty effects to the game base value; combat scripts and conditional effects can change it.